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Futile Video Game Trailer

Futile is a space exploration game that takes place trillions of years from today. The universe is in an unstable state and you need to save it! Can you do it?

 

Sensing the Environment through SpiderSense

My paper “Sensing the Environment through SpiderSense” has been accepted at the 4th Augmented Human International Conference in Stuttgart, Germany. I will be presenting on Thursday March 7th. “Recent scientific advances allow the use of technology to expand the number of forms of energy that can be perceived by humans. Smart sensors can detect hazards…

 

ThermoWeather

ThermoWeather is a Weather Station made entirely in QML. The displayed data is polled from worldweatheronline.com. It is a project I made for the User Interface Design class. Custom Designed in Adobe Illustrator and coded in QML. Features of ThermoWeather: Current conditions outside: temperature, humidity, precipitation, wind speed, wind direction, clouds coverage, visibility and weather…

 

Spring 2013 Semester

This semester I am taking CS 426 – Game Design and CS 422 – User Interface Design. These are my last two classes I need to take to complete the Ph.D. required class hours.

 

Programming GPGPUs

For the Parallel Processing class I gave a talk with Tomas Gerlich about Programming GPGPUs. You can find the presentation here.

 

Parallel implementation of the determinant of the k-th power of a matrix

For the Parallel Processing class I implemented a program that calculates the |Xk| in parallel using various parallel formulations. You can find the source code and the documentation of the project here.  

 

Behind the scenes of Terminator 2

Remember Terminator 2′s awesome effects? It was one of the first movies that used CG heavily. Well, as it turns out the T-1000 effects were not computer graphics at all! Check out the video on youtube: Terminator 2: Special Effects  

 

Determinant of a Matrix

For CS 566 I implemented an algorithm that runs on a cluster and find the determinant of a matrix. The algorithm distributes the matrix across the nodes of the cluster and divides the processing across the nodes. More info here.

 
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